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In the first episode with the fish people, I think chapter 12, I got soft locked and there were 2 enemies that didn't spawn or something. But the enemy total still went up by 2 , even though they didn't spawn , so I was softlocked. This a pretty fun game overall And the expansion and finisher scenes are pretty neat

Thanks for the heads up, I'm going to give the later chapters another pass after I get back from my trip. 

Designing the next game atm in discord, to hopefully be more fun and focus on the expansion/growth more.

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Those are probably the enemies hidden in the deep water that only appear if you go near them on the south side

Oh...

yeah I had that happen as well, look and your minimap for red squares,

also while the lootable trees in the first few chapters show up on the mini map none of the things you can loot in later chapters show up so don't rely on it too much.

seems this game works better on edge, not a lot but a bit betteron edge

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I want to like this, but I can't.    again great concept but the jankest and obtuse execution   makes me never want to play the game again halfway through the level every level from 7 onward

example  you need to go to the Sluice to stop the water rising, there's nothing on the map called a  Sluice there's  3 stilt houses a smoke house and net loft  and a bosses house (you can't enter) 

so I've spent 5 turns getting more and more pissed off looking for something that doesn't exist  the whole game is like this, getting worse the farther you get into it.

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Well thanks for giving it a shot all the same. Next game is getting more polish and time on the design floor

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Experiencing severe freezes in browser even with acceleration on during fight screens. Unplayable, unwatchable slideshow.

Random question but how do finishers actually work? From what Ive seen they seem to trigger when you would beat an enemy but it seems like it has alot of other caveats/rng to actually trigger as I feel like I got maybe like 10 to play over a whole playthrough and most of them were in the first few chapters or so.

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Trying to complete the game before leaving too much feedback but I am getting a consistent crashes on chapter 11 (the one with the turtle) whenever the 3rd player phase starts.(Had to reload the save good thing there are backups and undeploy one person for it to stop crashing there.)

Thanks a ton, and I'll take any feedback. I'll take a look to find out why it may be crashing (I suspect memory issues)

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I think it had something to do with the other team spawning in(maybe someone being in their spots perhaps?) On the saves with the crash it would Happen on that turn every time.  Ch.12 I think its possible to softlock if you don't have atleast 2 characters at 1x1 size as your 3x3 sized characters can never cross the shore/beach and if you only have 1 character who is small enough to go to the middle they can be netted/stunned forever so you'd need atleast 2.(Also id it possible to move the survey to somewhere else? Subscribestar not only askes to make an account but also in some areas like mine ask for id/some other sort of varication that I'd rather not give out it I don't have to.

Good call. I'll make a different survey and drop it in.

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Pushed out a fix. It was a bug with a missing line that caused a crash.

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Ch.13 seems to not be clear on how you pull out the harpoon unless you are suppose to be able to enter the midle area the boss is in.(Just attacked it over the wall. Also the fog of war gimmick doesn't work in 2d mode so it shows the whole map/al enemies.

Thanks, issued a fix. Admittedly, the later chapters were play tested least.

Yeah it was pretty smooth sailing up till around the last third or so where most of the issues came from. I can make/send a list of bugs, feedback, questions etc if you'd like. Do you have a better way to send you this like a discord or would posting alot of that here be fine?

I'm gonna set up a discord at this point just need to do some prep because I'm away from my home kit atm. 

https://discord.gg/qZAywMqEN8 You're the first ^^